Texturing: Created detailed procedural and hand-painted maps in Substance 3D Painter, focusing on surface wear, roughness variation, and micro-details to bring the material to life
Lookdev & Texturing: Substance 3D Painter (focused on layered weathering, bump maps, and realistic roughness control).
Lookdev was executed in Autodesk Maya, utilising Arnold to achieve physically accurate light transport, refraction, and reflection properties.